(As arranged before commencement of the game.)
WHITE
PIECES
Tweedledee, Unicorn, Sheep, W. Queen, W. King, Aged man, W. Knight, Tweedledum
PAWNS
Daisy, Haigha, Oyster, 'Lily', Fawn, Oyster, Hatta, Daisy
RED
PIECES
Humpty Dumpty, Carpenter, Walrus, R. Queen, R. King, Crow, R. Knight, Lion
PAWNS
Daisy, Messenger, Oyster, Tiger-lily, Rose, Oyster, Frog, Daisy
RED
PIECES
Humpty Dumpty, Carpenter, Walrus, R. Queen, R. King, Crow, R. Knight, Lion
PAWNS
Daisy, Messenger, Oyster, Tiger-lily, Rose, Oyster, Frog, Daisy
[Note. Dramatis Personae: As in 1872; omitted in 1897 and subsequent editions.]
White Pawn (Alice) to play, and win in eleven moves
1. Alice meets R. Q.
R. Q. to K. R's 4th
2. Alice through Q's 3rd (by railway) to Q's 4th (Tweedledum and Tweedledee)
W. Q. to Q. B's 4th (after shawl)
3. Alice meets W. Q. (with shawl)
W. Q. to Q. B's 5th (becomes sheep)
4. Alice to Q's 5th (shop, river, shop)
W. Q. to Q. B's 8th (leaves egg on shelf)
5. Alice to Q's 6th (Humpty Dumpty)
W. Q. to Q. B's 8th (flying from R. Kt.)
6. Alice to Q's 7th (forest)
R. Kt. to K's 2nd (ch.)
7. W. Kt. takes R. Kt.
W. Kt. to K. B's 5th
8. Alice to Q's 8th (coronation)
R. Q. to K's sq. (examination)
9. Alice becomes Queen
Queens castle
10. Alice castles (feast)
W. Q. to R. Q's 6th (soup)
11. Alice takes R. Q. & wins
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