Wednesday, 14 March 2012

Dramatis Personae

(As arranged before commencement of the game.)

WHITE

PIECES
Tweedledee, Unicorn, Sheep, W. Queen, W. King, Aged man, W. Knight, Tweedledum

PAWNS
Daisy, Haigha, Oyster, 'Lily', Fawn, Oyster, Hatta, Daisy


RED

PIECES
Humpty Dumpty, Carpenter, Walrus, R. Queen, R. King, Crow, R. Knight, Lion

PAWNS
Daisy, Messenger, Oyster, Tiger-lily, Rose, Oyster, Frog, Daisy


[Note. Dramatis Personae: As in 1872; omitted in 1897 and subsequent editions.]


White Pawn (Alice) to play, and win in eleven moves

1. Alice meets R. Q.
    R. Q. to K. R's 4th

2. Alice through Q's 3rd (by railway) to Q's 4th (Tweedledum and Tweedledee)
    W. Q. to Q. B's 4th (after shawl)

3. Alice meets W. Q. (with shawl)
    W. Q. to Q. B's 5th (becomes sheep)

4. Alice to Q's 5th (shop, river, shop)
    W. Q. to Q. B's 8th (leaves egg on shelf)

5. Alice to Q's 6th (Humpty Dumpty)
    W. Q. to Q. B's 8th (flying from R. Kt.)

6. Alice to Q's 7th (forest)
    R. Kt. to K's 2nd (ch.)

7. W. Kt. takes R. Kt.
    W. Kt. to K. B's 5th

8. Alice to Q's 8th (coronation)
    R. Q. to K's sq. (examination)

9. Alice becomes Queen
    Queens castle

10. Alice castles (feast)
    W. Q. to R. Q's 6th (soup)

11. Alice takes R. Q. & wins


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